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Posts Tagged "sensory path"

18Nov2018

Schools and institutions now can transform their hallway, room and gym floors into sensory paths.  Students are able to release energy and tension by travelling through a series of physical movements like hopping, skipping, balancing, jumping and stretching while improving their ability to learn.   Our Nature Hop floor decals help children deal with anxiety or overstimulation all the while engaging them in literacy and numeracy.

We have created some activities and games to use with our Nature Hop Decal Set.

Sensory Path Design #1 (Alphabet and Numbers)

Sensory Path Design Ideas: Students:

  • Use the activity log stickers (stomp, clap, hands up) to decide how to move on the alphabet line.
    • Optional: students can create a list of other ways to move on the alphabet e.g., sidestep, left foot, jump, tiptoe, snapping fingers etc. Words can be written in English, French or Spanish.
  • hop along the letters of the alphabet in order
    • Optional: do not hop on the vowels
  • Follow the leader. One student begins moving on the alphabet and the students follow. Examples may include skipping over certain letters, clapping when on a vowel etc.
  • hop along and clap two times/touch toes when they come to the letters in their name
  • try to think of a word for each letter in the alphabet
    • Optional: charts can be posted along the wall so that students can list words that begin with certain letters.
  • Spell a word: hop along to spell a word from an index card or picture
    • Optional: work with a partner to decide how many hops it takes to spell a word e.g., CAT  [ 3 hops to the letter C, 2 hops to the letter A, 19 hops to the letter T = 24 hops in all ]
  • Match a letter. Students pick up a card with a lowercase letter and find the matching uppercase letter. Letters can be written on index cards, plastic spoons, or popsicle sticks.  
  • Follow a pattern for moving along the alphabet line e.g., left foot, right foot or hop, hop, touch toes.
    • Optional:  Create a pattern moving along the alphabet line for a partner to guess
  • Create rhyming words.  Write pattern words on index cards and ask students to hop along the alphabet to make rhyming words. For example, beginning with the word hat, students can hop along to make the following rhyming words: bat, cat, fat, mat, pat, rat, sat, and vat.  
  • Guess the hidden letter. Ask a student to sit cross-legged on a letter to hide it. Students take turns guessing the missing letter. If correct, the student chooses a letter to hide.

 

Using the numbers:

Students:

  • Hop along the numbers and say the numbers from 1-10 or 10-1.
  • Can answer grade-appropriate math questions. Examples may include:
    • Start on the number  8 and count backwards to 1
    • Start on 3 and add 3
    • Start on 9 and add 1
    • Start on 5 and subtract 2
  • Clap/snap when they are on the even numbers
  • Students can be given a number sentence and move to the answer. For example: 2 + 3 =  or 8 – 5 =

 

Game: Just Do It!

Create some index cards that work with your sticker floor design. For example, using design # 1

Here are some examples:

  • Place your left foot on D and your right hand on 4
  • Place your right elbow on the letter M and your foot on the letter O  
  • Find the letter that is between S and U. Can you think of a word that begins with that letter?
  • Tiptoe to the letter H and say three words that begin with H

Students can create some of the challenges. Make sure that they demonstrate that their challenge can be followed safely.

Sensory Path Design # 2

  • Students hop on the numbers from 1 to 10 in sequence using the rock stickers to get to the next number. Be careful not to fall into the water!
    • Optional:

           Students:

      • hop on the numbers counting backwards from 10 to 1.
      • hop on the numbers as they are called out by a leader e.g., 6, 2,3.
      • move to the number that answers the number sentence e.g., 6 + 4
      • hop on their house/apartment number
      • hop on the numbers in their phone number.

 

  • Game- Number Hop and Stop!

Needed: index cards with exercises {jumping jacks, head rolls, touching toes etc.} and music.

Students walk on the numbers while the music is playing. When it stops they must stop on a number and follow the leader’s instructions. If the card says “hop on your left foot” the student must look at the number that they are standing on and perform the action that many times.

  • Game: Answer It!

Needed: index cards with the numbers 1 to 10, music, and grade-appropriate questions. Students move along the numbers and when the music stops the leader calls out a number, for example, 8. The person on number 8 must answer a grade-appropriate math/language question to continue in the game. If they can’t answer the question they must run/hop around the circle five times. (Adjust as appropriate.) Repeat.

 

Sensory Path  Design # 3

Arrange the coloured arrows in the hallway so that students can safely move from one to the next.

 

Challenge students to:

  • Hop on one colour to the end.
  • Hop in a pattern e.g., orange, orange, blue, orange, orange, blue or blue, yellow, purple,  blue, yellow, purple. Repeat until the end. This can be teacher let or student created.
  • Choose one colour for their left foot and another for their right foot and hop to the end.
  • Choose one pair of colours in the first row and a different pair in the second row. Repeat until the end. For example orange, yellow- blue yellow.
  • Follow directions. For example: stand on the blue arrow in row 1, move up 3 arrows, move to the right 2 arrows, and move up 2 arrows. This can be done orally or the directions can be on cards.
Sensory Path Design Ideas

Sensory Path Design Ideas

 

Hallway Sensory Path from Jump2Math on Vimeo.


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