Action Based Learning Math Bundle

$2,288 (USD)

Implement movement-based learning to boost our students’ achievement, increase their physical activity levels, and improve their confidence in math and reading.
TOUCH-FREE and NO EQUIPMENT required.

WE DID ALL THE WORK for you, NO PREP, STEP by STEP INSTRUCTIONS, GAMES, AND MANIPULATIVES.

Family Math Night Activities Resource Kit – Games in English, Spanish or French
So Versatile!

Nothing like #move2learn watching these 1st-grade students do an obstacle course while computating equations were awesome! We also burned 3,280 calories-nothing like outdoor learning

1.  End of School Year Games Event
2.  Kids Summer Camp – Day Camp (Ages:6-13)
3.  School Fair
4.  Movement Based Learning
5.   Social Emotional Learning

All game mats and manipulatives are Waterproof, Durable and Sanitizable.

Take them outside! Teacher in Georgia loving our math mats!

 

SKU: ABLMB Categories: , Tag:

Learn

The mission of Jump2mathis to inspire and motivate a new generation of learners to a proven way to achieve; academically, socially, physically, and emotionally. Movement is an amazing vehicle for students to learn and support social-emotional skills. Our kinesthetic math program offers engaging learning opportunities for students to be creative and work together. [MANY SCHOOLS SHARE THIS BUNDLE IN THEIR DISTRICT/BOARD]

  • Includes 9 kinesthetic math station mats – Host your own math event INDOORS OR OUTSIDE!
  • Vinyl Manipulatives: 8 YEAR WARRANTY —> Durability
  • Activity Guide includes 80+ pages with curriculum-focused games and activities
  • Kindergarten to Grade 8
  • *BONUS Phonics and Science add-on games/manipulatives available January 2023 for these game mats

Movement serves an essential function in influencing a growing child’s abilities to think, problem-solve, and regulate emotions.   See firsthand how movement can improve their mental and physical well-being.  

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GAME MAT + ACTION GAMES

GRADES + SAMPLE SKILLS

WAFFLE FRACTIONS

SAMPLE SKILLS COVERED CURRICULUM

  • HALVES, THIRDS, FOURTHS

  • IDENTIFY EQUAL PARTS

  • CONVERT FRACTIONS TO DECIMALS

  • FRACTIONS IN LOWEST TERMS

  • ADD, SUBTRACT, DIVIDE, MULTIPLY FRACTIONS

  • FRACTION WORD PROBLEM GAMES

  • FRACTIONS OF TIME UNITS  

  • EQUAL PARTS, COMPARE AND ORDER FRACTIONS

SIZES: SCHOOL: 5FT x 8FT or HOME:  3fT X 5FT

Grades: 1, 2, 3, 4, 5, 6, 7

SPACE SPIDER

SAMPLE SKILLS COVERED CURRICULUM

  • ADDITION, SUBTRACTION, MULTIPLICATION, DIVISION

  • MENTAL MATH STRATEGIES

  • COLOR RECOGNITION, COMPARING, 

  • ROUNDING UP TO THE NEAREST TEN

  • IDENTIFY NUMBERS EVEN, ODD, PRIME/COMPOSITE

  • PRIME FACTORIZATION

  • COMPLETE EQUATION SENTENCES

  • HOPPING TO MULTIPLES, COLORS, PHYSICAL TWISTER

SIZES: SCHOOL: 5FT x 9FT or HOME:  3fT X 5FT

Grades: 1, 2, 3, 4, 5, 6, 7

HOP AROUND THE CLOCK

SAMPLE SKILLS COVERED CURRICULUM

  • READ CLOCKS, TIME ZONES 12-HOUR. 24-HOUUR

  • ELAPSED TIME WORD PROBLEMS

  • CONVERT TIME UNITS A.M. or P.M.

  • TIME PATTERNS FIND START AND END TIMES

  • SKIP COUNTING BY 5, READING SCHEDULES

  • CONVERT BETWEEN HOURS & FRACTION OF HOURS

  • SEASONS, DAYS OF THE WEEK, MONTHS OF THE YEAR

  • EQUAL PARTS, COMPARE AND ORDER FRACTIONS

SIZES: SCHOOL: 5FT x 5FT or HOME:  3fT X 3FT

Grades: PreK, K, 1, 2, 3, 4, 5 

HUNDREDS GRID

SAMPLE SKILLS COVERED CURRICULUM

  •  ADDITION, SUBTRACTION, MULTIPLICATION,   DIVISION.


  • COUNTING BY 10'S, 20'S...PRIME NUMBERS

  • ADD AND STUBTRACT MONEY - WORD PROBLEMS

  • COUNT MONEY UP TO 100

  • SKIP COUNTING NAMING MULTIPLES COMMON MULTIPLES

  • PATTERNING AND ALGEBRA

  • MORE THAN, COUNTING BACK

  • MEMORY AND MENTAL MATH

SIZES: SCHOOL: 5FT x 5FT 

Grades: PreK, K, 1, 2, 3, 4, 5, 6, 7 

DOUBLETRACK

SAMPLE SKILLS COVERED CURRICULUM

  • COUNT TENS, ONES UP TO 99

  • CONVERT BETWEEN STANDARD AND EXPANDED FORM

  • ADDITION PATTERNS OVER INCREASING PLACE VALUES

  • CONVERT TO/FROM A NUMBER -UP TO THOUSANDS

  • CONVERT BETWEEN PLACE VALUES

  • MULTIPLICATION PATTERNS OVER INCREASING PLACE VALUES

  • PLACE VALUES IN WHOLE NUMBERS UP TO BILLLIONS

  • DECIMAL DIVISION PATTERNS OVER INCREASING PLACE VALUES

SIZES: SCHOOL: 5 FT x 12.5 FT 

Grades: K, 1, 2, 3, 4, 5, 6, 7, 8 

COSMIC CLIMB

SAMPLE SKILLS COVERED CURRICULUM

  • COUNT TENS, ONES UP TO 99

  • CONVERT BETWEEN STANDARD AND EXPANDED FORM

  • ADDITION PATTERNS OVER INCREASING PLACE VALUES

  • CONVERT TO/FROM A NUMBER -UP TO THOUSANDS

  • CONVERT BETWEEN PLACE VALUES

  • MULTIPLICATION PATTERNS OVER INCREASING PLACE VALUES

  • PLACE VALUES IN WHOLE NUMBERS UP TO BILLLIONS

  • DECIMAL DIVISION PATTERNS OVER INCREASING PLACE VALUES

SIZES: SCHOOL: 5FT x 12.5FT 

Grades: 2, 3, 4, 5, 6, 7, 8 

CARTESIAN COORDINATES

CARTESIAN COORDINATES

SAMPLE SKILLS COVERED CURRICULUM

  • CREATE PICTOGRAPHS, COORDINATE PLANES AS MAPS

  • REFLECTIONS: FIND THE COORDINATES

  • GRAPH POINTS ON A COORDINATE PLANE

  • CONVERT TO/FROM A NUMBER -UP TO THOUSANDS

  • OBJECTS ON A COORDINATE PLANE: POSITIVE AND NEGATIVE NUMBERS

  • SINK THE YOUR OPPONENTS BATTLESHIP USING COORDINATES

  • DESCRIBE MOVEMENT FROM ONE LOCATION TO ANOTHER

  • LOCATE AN OBJECT USING THE CARDINAL DIRECTIONS (I.E., NORTH, SOUTH, EAST, WEST) AND A COORDINATE SYSTEM (E.G., “IF I WALK 5 STEPS NORTH AND 3 STEPS EAST, I WILL ARRIVE AT THE APPLE TREE.”)

SIZES: SCHOOL: 5FT x 5FT 

Grades: 1, 2, 3, 4, 5, 6, 7, 8

INTEGER HOP

SAMPLE SKILLS COVERED CURRICULUM

  • UNDERSTANDING INTEGERS WHILE PLAYING RACE GAMES

  • COMPARE TEMPERATURES ABOVE AND BELOW ZERO

  • ADDITION PATTERNS OVER INCREASING PLACE VALUES

  • UNDERSTANDING OPPOSITE INTEGERS

  • ADDING, SUBTRACTING, MULTIPLYING INTEGERS

  • MULTIPLICATION PATTERNS OVER INCREASING PLACE VALUES

  • COMPARE TEMPERATURES ABOVE AND BELOW ZERO

  • PUT INTEGERS IN ORDER

SIZES:SCHOOL:2.5FT x 19FT 


Grades: 2, 3, 4, 5, 6, 7, 8 

RECYCLE ROUND-UP

SAMPLE SKILLS COVERED CURRICULUM

  • SORTING, MAKE 10, SUBTRACTION STRATEGY

  • COUNTING ON, USING DOUBLES, MULTIPLES OF TEN

  • ADDITION, SUBTRACTION, MULTIPLICATION

  • SOLVE​ ​PROBLEMS​ ​INVOLVING​ ​THE​ ​ADDITION​ ​AND​ ​SUBTRACTION​ ​OF​ ​SINGLE-DIGIT​

  • MEMORY GAME FLIPPING SAME RECYCLE OVER

  • WHOLE​ ​NUMBERS, USING​ ​A​ ​VARIETY​ ​OF​ ​MENTAL​ ​STRATEGIES​ ​(E.G.,​ ​ONE​ ​MORE​ ​THAN,​ ​ONE​ ​LESS​ ​THAN,​ ​COUNTING​ ​ON, COUNTING​ ​BACK,​ ​DOUBLES

  • TO​ ​IDENTIFY​ ​NUMBERS​ ​AND​ ​JUMP,​ ​HOP,​ ​TOUCH​ ​TOES​ ​TO​ ​MATCH​ ​THE​ ​NUMBER​ ​ON​ ​THE RECYCLING​ ​ITEM​ ​(ONE-TO-ONE​ ​CORRESPONDENCE)

  • SOLVE​ ​PROBLEMS​ ​INVOLVING​ ​THE​ ​ADDITION​ ​AND​ ​SUBTRACTION​ ​OF​ ​SINGLE-DIGIT​ ​WHOLE​ ​NUMBERS, USING​ ​A​ ​VARIETY​ ​OF​ ​MENTAL​ ​STRATEGIES​

SIZES:SCHOOL:5FT x 15FT 

Grades: K, 1, 2, 3, 4, 5, 6 

5 ways teachers are using our game mats for Learning

1. Provide a more collaborative, engaging experience for all your students

2. Increase participation

3. Foster Social Emotional Learning

4. Motivate students to take risks

5. Games require players to make quick decisions in a low-risk setting

which can boost their confidence to tackle learning challenges later on.

6. Games can increase equity in the classroom and online the games allow students to learn through several learning styles, not just one.

7. by giving every child an entry point to participate and encouraging players to collaborate.

Create camaraderie among students, and assign them to rotate pairs or teams for gameplay.