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Schools and institutions now can transform their hallway, room and gym floors into sensory paths.  Students are able to release energy and tension by travelling through a series of physical movements like hopping, skipping, balancing, jumping and stretching while improving their ability to learn.   Our Nature Hop floor decals help children deal with anxiety or overstimulation all the while engaging them in literacy and numeracy.

We have created some activities and games to use with our Nature Hop Decal Set.

Sensory Path Design #1 (Alphabet and Numbers)

Sensory Path Design Ideas: Students:

  • Use the activity log stickers (stomp, clap, hands up) to decide how to move on the alphabet line.
    • Optional: students can create a list of other ways to move on the alphabet e.g., sidestep, left foot, jump, tiptoe, snapping fingers etc. Words can be written in English, French or Spanish.
  • hop along the letters of the alphabet in order
    • Optional: do not hop on the vowels
  • Follow the leader. One student begins moving on the alphabet and the students follow. Examples may include skipping over certain letters, clapping when on a vowel etc.
  • hop along and clap two times/touch toes when they come to the letters in their name
  • try to think of a word for each letter in the alphabet
    • Optional: charts can be posted along the wall so that students can list words that begin with certain letters.
  • Spell a word: hop along to spell a word from an index card or picture
    • Optional: work with a partner to decide how many hops it takes to spell a word e.g., CAT  [ 3 hops to the letter C, 2 hops to the letter A, 19 hops to the letter T = 24 hops in all ]
  • Match a letter. Students pick up a card with a lowercase letter and find the matching uppercase letter. Letters can be written on index cards, plastic spoons, or popsicle sticks.  
  • Follow a pattern for moving along the alphabet line e.g., left foot, right foot or hop, hop, touch toes.
    • Optional:  Create a pattern moving along the alphabet line for a partner to guess
  • Create rhyming words.  Write pattern words on index cards and ask students to hop along the alphabet to make rhyming words. For example, beginning with the word hat, students can hop along to make the following rhyming words: bat, cat, fat, mat, pat, rat, sat, and vat.  
  • Guess the hidden letter. Ask a student to sit cross-legged on a letter to hide it. Students take turns guessing the missing letter. If correct, the student chooses a letter to hide.


Using the numbers:


  • Hop along the numbers and say the numbers from 1-10 or 10-1.
  • Can answer grade-appropriate math questions. Examples may include:
    • Start on the number  8 and count backwards to 1
    • Start on 3 and add 3
    • Start on 9 and add 1
    • Start on 5 and subtract 2
  • Clap/snap when they are on the even numbers
  • Students can be given a number sentence and move to the answer. For example: 2 + 3 =  or 8 – 5 =


Game: Just Do It!

Create some index cards that work with your sticker floor design. For example, using design # 1

Here are some examples:

  • Place your left foot on D and your right hand on 4
  • Place your right elbow on the letter M and your foot on the letter O  
  • Find the letter that is between S and U. Can you think of a word that begins with that letter?
  • Tiptoe to the letter H and say three words that begin with H

Students can create some of the challenges. Make sure that they demonstrate that their challenge can be followed safely.

Sensory Path Design # 2

  • Students hop on the numbers from 1 to 10 in sequence using the rock stickers to get to the next number. Be careful not to fall into the water!
    • Optional:


      • hop on the numbers counting backwards from 10 to 1.
      • hop on the numbers as they are called out by a leader e.g., 6, 2,3.
      • move to the number that answers the number sentence e.g., 6 + 4
      • hop on their house/apartment number
      • hop on the numbers in their phone number.


  • Game- Number Hop and Stop!

Needed: index cards with exercises {jumping jacks, head rolls, touching toes etc.} and music.

Students walk on the numbers while the music is playing. When it stops they must stop on a number and follow the leader’s instructions. If the card says “hop on your left foot” the student must look at the number that they are standing on and perform the action that many times.

  • Game: Answer It!

Needed: index cards with the numbers 1 to 10, music, and grade-appropriate questions. Students move along the numbers and when the music stops the leader calls out a number, for example, 8. The person on number 8 must answer a grade-appropriate math/language question to continue in the game. If they can’t answer the question they must run/hop around the circle five times. (Adjust as appropriate.) Repeat.


Sensory Path  Design # 3

Arrange the coloured arrows in the hallway so that students can safely move from one to the next.


Challenge students to:

  • Hop on one colour to the end.
  • Hop in a pattern e.g., orange, orange, blue, orange, orange, blue or blue, yellow, purple,  blue, yellow, purple. Repeat until the end. This can be teacher let or student created.
  • Choose one colour for their left foot and another for their right foot and hop to the end.
  • Choose one pair of colours in the first row and a different pair in the second row. Repeat until the end. For example orange, yellow- blue yellow.
  • Follow directions. For example: stand on the blue arrow in row 1, move up 3 arrows, move to the right 2 arrows, and move up 2 arrows. This can be done orally or the directions can be on cards.
Sensory Path Design Ideas

Sensory Path Design Ideas


Hallway Sensory Path from Jump2Math on Vimeo.


Parent Engagement in Ontario Schools – Parental involvement is key to math success

Parents are a positive force in helping their children learn math.

Key Points to Parent Engagement in math

    1. Discuss math class at home and encourage your child to talk about the math concepts that he/she is learning.
    2. Don’t ask “How was math today?”.  Instead, ask them to tell you about one thing they learned in math class today.  Be excited to learn more!
    3. Always talk positively about math even though you might not have had a positive experience when you were in school.
    4. Always reward their effort in math rather than focus on their grade.
    5. Play math games!  We have created home sized math games to learn math concepts while having fun.  These games are often played with the whole family!
    6. Read books together that incorporate math.
    7. Participate in a highly engaging Jump2math Family Math Night at your school.

We have 3 different ways to engage parents and your community with Jump2math.
We have created Pro grant templates below for Ontario schools:

Jump2math Parent Math Night Program visit to your school

Hosting Your Own Parent Math Night Program.

Parent Math Lending Library


Kindergarten Kinesthetic Math Games Ideas Activity Mat

The Adventure river is always packed (junior grades sneak in too!) at our Family math nights and many kids don’t want to leave this station during our Jump2math Day program.

The kindergarten ideas for games and activities are almost endless with the Adventure mat.   Here are just a few active games for kindergartens we use in our school programs.
You will need some magnetic rods and fish.  Why not make your own fishing game?  or buy them almost anywhere they sell schools supplies or toys.  We like the fishing game from B&B school supplies.  (not an affiliate link)

The Full-Day Early Learning- Kindergarten Program Suggested Activities


Warm Up:

Let’s go on an adventure!

Pretend to put on boots, sun hats, and sunglasses and play follow the leader around the river and over the bridge. Remind students to stay out of the water. Stop a few times as you walk around to talk about what the students see. Have fun!



These Pizza Fraction game activities were created for our school Pizza Fraction mat (see at the bottom of this post)
– Pizza Fraction game activities

This first game is our most popular game for grades K – 8.   You will find all kids that participate in this game will want to play it over and over again.

Pizza Delivery

Organize 2 teams.   Place half your pizza boxes right side up and the other half upside down in the middle of the pizza mat.
NIGHT DELIVERY – Their boxes will be upside down (showing the black side)
DAY DELIVERY – Their boxes will be right side up (showing the lighter side)

Instruct kids to stand on any one of the squares outside the pizza mat and either hop, skip, or jog around the mat.   When you call PIZZA!  one child from each team will rush to the middle and grab their pizza box.
Call out the fraction they need to place their pizza box on.  The first team to place their pizza box on the correct fraction gets to keep their pizza box on the corresponding pizza.   All team members help each other to find the fraction.  Fraction problems cards can also be used in combination of calling out fractions.
This game can be played until there are no more pizza boxes or the time limit is up.


Math Station Facilitator
Station: Pizza Fraction Math: Grades 1 and 2

1. When the students arrive at your station ask them to sit down along the side of the mat so that they can hear your explanation of the activity.
Find out their current grade so that you can choose from the menu below.
Once seated, briefly explain the goals of the station (e.g., We are going to be having fun with pizza fractions).
You may ask the students what they ‘notice’ or know about the fractions. Listen to one or two responses.

  • We want to ensure that students have fun while learning. Always allow the students time to respond/answer but help them if they need assistance. Some students may have difficulty with a concept and we never want them to feel ‘helpless’.  Other students may be paired with someone who needs extra assistance.
  • Always use ‘math language’  as appropriate for the grade level.



These are some active learning games for the hundreds grid.  Created for our Jump2math programs and teacher classrooms.   You can create the grid with chalk or get your own Hundreds Grid.  See below this blog.

Math Station Facilitator ( for Jump2math programs and classrooms )

When the students arrive at your station ask them to sit down (in front of the last line of the grid etc.).

Once seated, briefly explain the goals of the station (e.g., We are going to be exploring the Hundreds Grid with fun activities.)
You may ask the students what they ‘notice’ or know about the hundreds grid. Their answers will help you to know what they know about numbers. Keep this part brief.

Kindergarten Suggested Activities
Warm-up: Ask each child “What’s your favourite number between 1 and 100?” The child tells you their favorite number and then stands on it. They may need help finding the number.

How many?
Materials needed: one bag/bucket with cubes
Each child takes a turn to put one hand in the bag and remove some cubes. They place them down on the floor and everyone counts them out loud together. Once the number is counted, the child places their cubes on the corresponding number on the hundreds chart (e.g., six cubes, count 1,2,3,4,5,6 and then put the cubes on the number 6 on the chart)
Repeat. If the number is already taken, a friend removes the previous cubes so that the new cubes can be placed on the number.


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